Posted by: thederangedbear | November 17, 2008

Fire and Ice

“Some say the world will end in fire,
Some say in ice.
From what I’ve tasted of desire
I hold with those who favor fire.
But if it had to perish twice,
I think I know enough of hate
To say that for destruction ice
Is also great
And would suffice.”

One of my favorite VS decks ever was PC:LA’s TDC stall. The coolest thing about this deck to me, was it’s win condition:

The plan here, is to activate Galactus the Maker then keep ready him with Press the Attack until the opponent’s life was reduced to low enough that you could kill him with big G.

The cool thing about this kill to me, was that unlike most win conditions of control decks… Press the Attack isn’t a dead draw during the midgame. Quite the opposite, Press could be used to ready Puppet Master so you could stall out to the later turns.

I am pretty excited about a similar combination from MEV:

You impressed by my ability to relate legendary American Poet Robert Frost with the customizable card game known as the VS System brah? (no big to)

Just like Press the Attack, First Class can help you definitely close the game, but is also instrumental in helping you survive to the later turns and letting you keep board.

I’m having fantasies about Gift Wrapping my opponent’s board, getting him stunned, then using First Class to recover and ready him so I can Gift Wrap again!

So, we’ve seen the fire, and given what kindles it… what the ice is probably won’t surprise you:

Iceman and First Class are…ice cold… hardy har har har

The curve I’m thinking of:

Black Cat
Black Manta
Human Torch

On turn six, activate Human Torch, exhaust a character to First Class, activate Human Torch, Black Manta to rebuy First Class, then burn them again. If you have one more, that’s 52 damage!

Of course there are a few differences between then and now. For example, Galactus didn’t deal you damage, and Press didn’t cost you a card. Still, I think there’s a lot of potential, especially if we get a card that generates invulnerability.

For your consideration:

Characters: 26
4x Aunt May
4x Black Cat
4x Night Thrasher
4x Iceman, Jack Frost
3x Spider-Man, the Sensational Spider-Man
2x Black Manta
1x Polaris, Back in the Fold
1x Human Torch
1x Spider-Man, Stark’s Protege
1x Sentry, the Might Aveneger

Plot Twists: 27
4x Superhuman Registration Act
4x Mobilize
4x First Class
4x Omnipotence
3x Reset
3x Gift Wrapped
3x Pathetic Attempt
1x Death of the Dream
1x Have a Blast!

Locations: 7
4x Empire State University
2x Stark’s Tower
1x United Planets HQ


There’s another way you could take this. We’d still rely on the ESU, Black Cat, and Superhuman Registration Act synergy but our four drop would be the Captain. The Captain would allow us to draw cards, but also play Concussive Force + Captain America’s Shield.

Captain America’s Shield means we can play Cannibal Tech which lets us play Ego Gem and Med Kit – both of which have great synergy with energize.

Isn’t control so much cooler then rush?





  1. Awesome literary references FTW!

    I too loved the re-ready Galactus win condition, it was the reason my Defenders/Heralds build existed… alas, it was never quite good enough.

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